Class Name: Berserker
Full Name: Sigurd (Siegfried) the Dragonslayer
Appearance:
Gender: Male
Alignment: Lawful Insane
Personality:
Quote: “So comes snow after fire, and even dragons have their endings” -J.R.R. Tolkien
-Trait: Courageous- Dragonslayer, duh!
-Trait: Fool- Made many mistakes in his life
-Trait: Regretful- Guilty for hurt Bynhildr
-Trait: Angry- At himself mostly
My Legend: http://en.wikipedia.org/wiki/Sigurd
Weapons: His Sword, Gram
Noble Phantasms:
1.) Gram- Wrath of the Father, the Son, and the Dragon
Rank: A
Type: Anti-Personnel
Range: 1-5 meters
Targets: 1
NP Decription: Gram was a gift from Sigurd's late father, though initially broken it was reforged and wielded by Sigurd when he slaid Fafnir (the Dragon). Considered a dark sword by its very name and mysterious origin, with 'Gram' meaning 'Wrath' and the stranger (identified as Odin the Allfather) entrapping it within the ancient tree Barnstokkr... this sword reincarnated as a phantasm actually increases Sigurd's Madness Enhancement By 1 Full Rank when wielded.
2.) Fafnir's Gift- Oakleaf Patch
Rank: A
Type: Barrier
Range: Self
Max Targets: Self
NP Description: When Sigurd had slain the Dragon, Fafnir, he bathed in its blood... its properties included longevity and an impenetrable hide. With the exception of one Oakleaf shaped Path at the base of his neck, Sigurd is immune to all Physical Weapons. Some Conceptual Weapons and Phantasms may be negotiable.
3.) Tarnhelm- Magical Helm
Rank: A
Type: Support
Range: Self
Max Targets: Self
NP Description: Tarnhelm was an ancient magical treasure of many uses. It could allow one to shapeshift into other people, transform into a Dragon, allow one to become invisisble, and be able to teleport for some distance.
Class Skills:
Madness Enhancement- C
Skills:
Bravery- C
Disenage- C
Instinct- A
Shapeshift- C
STRENGTH: B
ENDURANCE: A
AGILITY: B
MANA: C
LUCK: D
