Class Name
Caster
Appearance
Full Name
Skuld
Aliases
The Elven Witch, Daughter of Winter, Daughter of Yule
Gender
Female
Alignment
True Neutral
Personality
In the end, I could not become a Human. If so, maybe I should never have been one to to begin with...
Wanted to be Normal
Skuld had a subconscious wish to be human. As she lived most of her life surrounded by humans she tried her best to be one of them. Even though she could not understand them she tried to immitate their behaviour and mimic their decisions .She tried to be a good wife, being loyal and obedient to her husband. Well, that didn't good for anyone.
Even though she has forsaken her humanity in her death, the human part of her is undeniable. Skuld may display a slight interest in the current world and the current people, though she will deliberately suppress and deny her curiosity.
Docile
Skuld is obedient. She cannot comprehend humans but she was forced to live with them. She has learned that the best way to 'just be left alone' is to comply with what her father/husband/whoever-else-is-in-charge tells her. This behaviour is so deeply ingrained in her she will obey her Master almost unquestionably, unless they order the impossible or something that will undoubtedly lead to her demise.
Lack of Human Values
No matter how much she tried being Human she couldn't help but be more comfortable in the company of faires. She just understood them better. Her lack of understanding of Humans is what brought her downfall. She couldn't rule those whom she couldn't understand. However, she learned to imitate Human behaviour quite well so this trait is not immediately apparent.
Androphobic
Having been gang-raped, tortured and them brutally murdered, she feels both fear and intense hatred towards men. This is a critical flaw that can easily bring her downfall as fear and resentment can cloud her judgement; she can also panic in a fight.
Secretive
Skuld rarely discloses more information than she is asked for. "You didn't ask" is almost a catchphrase of hers. She will not tell an outright lie but might evade a direct answer or disclose the utter minimum of the associated information. She finds it natural that one who seeks knowledge must pose a correct question; this goes in line both with her studies in Seidr and her Fairy-Like thought process.
Living in the Moment
Skuld has ver little ability to plan ahead. She can handle devising a short-term stratergy during a fight but she won't look any further ahead. This carries the risk of her quickly using up her prana and gaining a handicap later in the war.
My Legend
http://en.wikipedia.org/wiki/Skuld_%28princess%29
Weapon
Creeping Vines:
A rather massive and thorny vine. This is not a normal plant but one created by Skuld using her Witchcraft with the purpose of using it as a weapon/familiar in mind. She can freely manipulate the vine as long as she touches one of it's ends. Attacks with these do not use Skuld's Strength stat to determine the power but instead are a constant Rank C. The vines are durable enough to defend Skuld from weaker attacks, though Servants Rank B Strength or above will likely cut/pierce/pulverise the vine in a single hit. Inside her garden, the need to touch the vine disappears. Moreover, they are pretty much anywhere.
Skuld can simoultaneously control two of these outside her workshop and always carries a pair with her when leaving the Garden. The length of the ones she takes outside is 15m and their thickness is about that of a human arm. She uses one to attack and another to defend, often interchanging them.
Noble Phantasms
The Veil of Fairyland - A Fairytale of Lies
Rank: B+
Type: Support/Fortress
Range: 50M (can cover up to the approximate area of a medieval castle and surrounding grounds; Skuld's workshop has the area of a fairly large garden)
Max Targets: N/A
When her husband was secretly preparing his army Skuld managed to hide these preparations(and the army itself) from both her eyes of spies and the scrying of Magi.
The roots of this ability lie in the bounded fields of the Fairy Kind, though Skuld, being a Half-Blood, cannot create a complete form of 'Fairyland' that is isolated from the World. However, her ability allows for creation of a Spiritual World. Coupled with her knowledge in Seidr, this is enough to make Skuld's workshop almost impossible to detect or access without her permission.
Servants, as Spiritual Entities, will be alarmed by the presence of the Veil in close proximity but they won't be able to gain entry or see through the Veil; most won't be able to even identify the feeling unless they've ventured through the Fairylands or Spiritual Worlds in thier lifetime. or have sufficient knowledge of Magecraft to identify a Fairy Bounded Field( in other words, it is impossible for any Modern Magi to identify it). Those with high-rank skill in Magecraft, Witchcraft, Runes or similiar disciplines will be able to decipher the Bounded Field and gain entry, provided they do proper research on it.
Those who have gained entry may open the path to the Garden to others as well.
Heroes with Libary of Stored Knowledge can identify the field with a successful Luck check but won't be able to gain entry; they will only have gained the knowledge that 'There is a Spiritual World somewhere around that location'.
Anti-Fortress Noble Phantasms will damage to field and open an entry to anyone and everyone until Skuld fixes the damage by recasting the Bounded Field. It takes a day and the appropiate amount of mana to set up initially, and though mending partial damage from Noble Phantasms of insufficient power or area of effect require less effort, it will last her an hour at the very least.
There is still no way, however, except for A Rank Clairvoyance or Field of Detection or using scrying artifacts of higher power than that of the Veil, to see into the Garden from outside.
Skuld's Galorne - The Hero Slaying Spirit Beast
Rank: A+
Type: Support/Familiar
Range: 1 - 5
Max Targets: 10
The most well known of Skuld's familiars, a Giant Boar 2m in hieght and over 3m long, that she set loose in her battle against Hrolfr's army. It was this beast that managed to deal a fatal wound on Bodvar Bjarki before succumbing to the wounds the berserker had dealt it. As a result, it rose to the Throne of Heroes along with Skuld, similar to how a Rider's mount would.
The Boar can be summoned temporarily as it is not a seperate exsistence but one dependant on Skuld's prana supply. She can comfortably maintain it for up to 15 minutes.
Fall of Hrolfr Kraki - Valor of the Fallen
Rank: B+
Type: Anti-Army
Range: 15
Max Targets: 40
When Heoroweard's army was on the brink of defeat, Skuld used her Witchcraft to raise fallen warriors under her command. This was not a true ressurection, however, as the risen were but puppets, fully obedient to Skuld; she took control of the wraiths created by the lingering hatred and regret and led them to the dead bodies; as the minions rised over and over again after being cut down this quickly turned the tide of battle.
While Skuldcan normally do the same with corpses to create indiviual servants similar to the Dead in terms of power, this Noble Phantasm is the crystallization of that single deed. As long as the effect is in place, the minions created by Skuld's Witchcraft will relentlessly attack her foe, reanimating everytime they fall unless completely obliberated by flame, acid or similar effects. While this assualt is highly unlikely to even injure any decent Servant, it's enough of a nuisance to either cause them to retreat or marginally wear them out. If used in a correct location, like a cemetary, where there is a surplus of dead bodies, destroyed minions will be instantly replaced as Skuld will guide the released wraiths to a new body.
Skuld can sustain this effect for up to 10 minutes, after which all undead and/or their remains spontaneously combust, dealing one last attack, equivalent to a Rank B Fire Spell, to the enemies within melee range.
Class Skills
Territory Creation A+
Item Creation A
Skills
Witchcraft A
Skuld uses Seidr in conjunction with her inborn abilities as a Half-Elemental which allows her to create powerful effects with little more than a hand gesture or a material component, with short chants only required as a constituent of effects on the tier of High Thaumaturgy.
Mental Pollution B
Due to her Elven nature. Her views and logic are so warped from a Human perspective they cannot be comprehended.
Charisma E
Skuld is known to have naturally attracted Faries and other similar beings. She had power over them as well. They went as far as to fight alongside the Human warriors of her husband. But this did not apply to Humans whom Skuld could not understand and who could not understand her. When Skuld became Queen of Danes, the people quickly grew discontent with her rule.
Elemental B
A creator much closure to Gaia than Humans. As a Half-Elf born from a Human father and a Fairy mother Skuld shares some characteristics of Elementals. While she doesn't have a Marble Phantasm or a complete Reality Marble this ancestory allows her to interact and interfere with Spirits to a much greater degree than would be possible for a Human.
STRENGTH: E
ENDURANCE: E
AGILITY: C
MANA: A+
LUCK: C
