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Riderch I of Alt Clut - Servant Saber

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Class Name: Saber Appearance:Full Name: Riderch I of Alt Clut Aliases: Rhydderch, The Hael(The Generous) Gender: Female Alignment: Neutral Good Personality:Freely given to me, I give to you. Take this Blade I offer, If you are worthy it will not touch you with it's Flames - Generous She didn't recieve the name 'Hael' for nothing. She is generous almost to a fault, even willing to lend out her weapon, even though it attached itself to her. No one took up the offer after the first; It's kind of unsettling when the one who tries is instantly reduced to ashes. She was a good King, giving to her subjects, and carefully distributed the wealth. Impatient As tends to be common to those who wield fire, she isn't one for sitting around. If she isn't doing something, like fighting, or practicing, or something, she is going to want to be doing one of those things. And will be very vocal about it. Out for a Fight More or less her purpose here, other than her actual goal. She came from a warrior culture, that put quiet an emphasis on combat. And she enjoyed it. It isn't often that one gets to fight Heroes from another Era. That, to her, is not an experience to be missed. Honorable...for a time before Chivalry An extension of her 'Out for a Fight' trait, she wants to fight people at their best. Yes, sometimes it doens't or can't happen, but if it can, she will have no part in subversive activites or avoiding the opponent. Reason doesn't get in the way of this either. My Legend:http://en.wikipedia.org/wiki/Riderch_I_of_Alt_ClutWeapon: Dyrwyn, The White Hilt Noble Phantasms:Dyrwyn - Only the Worthy May Hold Rank: C+ Type: Anti-Personnel Range: 1 Max Targets: 1 Riderch's Sword, one of the Thirteen Treasures of Britian, was always covered in flames when wielded. If this blade is drawn flames wreath the user and the blade. This grants additional damage to the attack, as well as effectively making Riderch unable to be touched(Physically, like she can't be grabbed for restrained by hand) without Protection from Fire. The fire lingers on each stroke, and is resisted directly by the Mana stat. At C, the flames will continue to burn for 10 seconds after each stroke, and even if the target blocks the stroke the object they blocked it with will catch fire. For each rank higher, the time halves, until at A the fire will not spread to the target. At each rank lower that C, the time the fire remains is doubled. Something not ranked in mana will be consumed with fire when touched by this blade. However the additional damage from the blade itself being consumed in flames still effects any Mana rank. This also has deadly effects on non-mystery weapons, melting them to slag or reducing them to ashes. Ranked weapons of Servants are far more resistant to this effect, but will eventually succumb to the phantasmal flames. This effect is similar to Mana Burst A in its damage of non-phantasmal weapons. Phantasms can catch fire, but not be consumed. It will deal fire damage to the opponent however. In addition, if anyone other than Riderch attempts to wield/hold this blade, they will be incinerated. Doesn't stop her from offering though. While this does not disquise her sword's length from view, like Invisible Air, it does obsure it from view. Basically, to any observer, she is swing a sword made of pure fire. As this is like Invisible Air, and an innate property of the sword it requires very little Prana to maintain. Dyrwyn - The White Hilt Rank: B+ Type: Anti-Army Range: 20, or a 200 meter radius from the sword Max Targets: 200 Riderch releases the dispersed flame from White Hilt, revealing the blade for all to see. When invoked, the flame wreath expands in a crushing wave of flame from the user. Anything that can possible catch fire or melt will. The flames linger on the battlefield for at most five minutes, and will not go out until time is up or Riderch dies. One of the major drawbacks to this is the fact that the flame is noy discriminate, and radiates from Riderch, potentially taken out her allies. In fact, without Protection from Flames, Riderch would be reduced to ash by it herself. This is basically equivalent to an explosion of flames. The + denotes a doubling of strength if the target has Dyrnwyn biting into their flesh when it is released, focusing the explosion through their body. The damage from the flames does not get weaker at the edges of the effect, instead the whole area becomes consumed in the same amount of flames. Thus the entire radius recieves the whole damage. The fire is similar to naplam and pitch that is lit on fire. Class Skills: Magic Resistance B Riding C Skills:Protection from the Flames A Like charms from the east against wind, this is a charm and skill that protects Riderch from flames and heat. At this level their effect, even at phantasmal level, is negligent. Riderch's own worthiness granted this to her the moment she was unafraid to take up the blade. Instinct B The power to 'feel' the most favourable developments for oneself during battle. A refined sixth sense honed by a lifetime on the battlefield. Penalties caused by obstructed vison and hearing are reduced 20%. Reflexes allow the user to deflect ranged projectiles at a 80% success rate without having to see them, with the exception of attacks originating from ultra long range. Visible projectiles can be easily deflected. Charisma C+ A general of great skill, she also possessed the ability to govern a large portion of Britian. Moral gets a benefit under her, (The plus) only when she leads directly from the front. She had quite an inspirational presence on the front lines. Field of Detection(Fake)B In the ill fated alliance of four kings of Britain, Riderch was the only one not assassinated by a jealous member, because she managed to detect the assassins while she slept. This was because of an extension of her instinct, that allowed her to sense the moment she was about to be attacked, even from concealed persons. While a normal Field Of Detection would directly counter presence concealment, as well as provide extra range to a pinpoint detection radius, Fake instead increases the detection radius, with supreme instinct, but only allows the user to know that yes, there is someone within that radius, even if they have presence concealment. STRENGTH:B ENDURANCE:C AGILITY:B+ MANA:C LUCK:B

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